May 11, 2013   ·   The Invisible Dog Art Center

Brooklyn, NY

Twofivesix is a one-day conference devoted to the spaces between games, play, interaction and creativity. Targeting game designers, digital creatives, and platform builders, our conference aims to show what games can teach other industries and what other industries can teach games.


Tim Schafer
Founder, Double Fine
Brutal Legend, Psychonauts
Rod Humble
CEO, Linden Lab
Second Life, Patterns
Paola Antonelli
Senior Curator
Yancey Strickler
Robin Hunicke
Dennis Crowley
Dave Merrill Co-Founder, Sifteo
Zach Klein CEO, DIY & Co-Founder, Vimeo
Mike Sepso Co-founder, Major League Gaming
Chris Poole Founder, DrawQuest / 4chan
Bill Squadron President, Bloomberg Sports
Palmer Luckey Creator, Oculus Rift
Matt Boch Project Director, Dance Central 3
Jeffrey Yohalem Lead Writer, Far Cry 3
Jeffrey Lin Lead Designer (Social Systems), Riot Games
Nicholas Felton Lead Designer, Facebook
Christopher Paretti Head of Design, GREE
Andy Hunter Publisher, Electric Literature
Constance Steinkuehler Professor, University of Wisconsin-Madison



  • 9 - 10AM
  • Registration
  • 10 - 10:15AM
  • Welcome and Introduction
    • / Jamin Warren (Kill Screen)
  • 10:15 - 10:45AM
  • Story-Telling for the Next 100 Years
    • / Andy Hunter (Electric Literature)
    • / Jeffrey Yohalem (Far Cry 3)
  • 10:45 - 11:20AM
  • Games as Interaction
    • / Paola Antonelli (MOMA)
    • / Robin Hunicke (Funomena/ Journey)
  • 11:20 - 11:35AM
  • Break
  • 11:35 - 12:10PM
  • Online Communities and Growing Pains
    • / Jeff Lin (Riot Games)
    • / Chris Poole (Drawquest/ 4CHAN)


  • 12:10 - 12:50PM
  • Keynote
    • / Rod Humble (Linden Lab)
  • 1 - 2:30PM
  • Lunch
  • 2:30 - 3PM
  • Sport and Digital Domains
    • / Mike Sepso (Major League Gaming)
    • / Bill Squadron (bloomberg Sports)
  • 3 - 3:30PM
  • The Education Sandbox
    • / Zach Klein (DIY/ Vimeo)
    • / Constance Steinkuehler (UW-Madison/
         White House)
  • 3:30 - 4PM
  • Can Good Design Give Us What We Want?
    • / Nicholas Felton (Facebook)
    • / Christopher Paretti (GREE)
  • 4 - 4:15PM
  • Break


  • 4:15 - 4:45PM
  • The Controller is Dead
    • / Matt Boch (Dance Central 3)
    • / Palmer Luckey (Oculus Rift)
  • 4:45 - 5:05PM
  • Enchanting Everyday Things
    • / Dave Merrill (Sifteo)
  • 5:05 - 5:35PM
  • Playful Creativity
    • / Dennis Crowley (Foursquare)
    • / Yancey Strickler (Kickstarter)
  • 5:35 - 5:50PM
  • Break
  • 5:50 - 6:30PM
  • Keynote
    • / Tim Schafer (Double Fine)
  • 6:30 - 8:30PM
  • Cocktail Reception
Courtesy of Brooklyn Brewery, New York Distilling Company, + The Noble Experiment NYC

The Conference

For the last couple months, we've been working behind the scenes to organize our very first conference. We're calling it Twofivesix.

It will be hosted in Brooklyn, NY on May 11th.

When we started Kill Screen, we wanted to show the world why games matter. We think an integral part of this story lies at the intersection between videogames and the rest of the world. Games are a lens to view life in a new and fantastic way. We believe games have a lot to teach culture and culture has a lot to teach games.

We've worked with game designers in the past, but we thought, what better way to nurture cross-pollination than to bring some of the brightest gaming minds and sharpest folks from outside games into the same room?

New York City is becoming one of the most exciting game scenes on the planet. We are already seeing the influence of the city's vibrant arts, design, music and tech communities brought to bear on some amazing videogame projects, and we're happy to call Brooklyn our home. Twofivesix will bring together some of the best and brightest who share this ethos to discuss the future of games.


The Invisible Dog
51 Bergen Street
Brooklyn, NY

"Built in the late 1800s, the 30,000 square-foot building housed working factories until the 1990s, when the last factory shut down, and the detritus from 100 years of industry was left to rot."

"The building was unused until 2008, when it was discovered by Lucien Zayan. The last factory, which made belts, had a hit in the 1960s with the "invisible dog" party trick, which gave the nascent art center its name."

The invisible dog toy is itself an act of imagination, so we thought its birthplace was a fitting place to celebrate play in all its forms.


You may support or attend Twofivesix by purchasing one of three options:

The Kill Screen Games Pack:

So you want games, eh? We've curated a collection of amazing titles at an unprecedented $25 value, including some of Kill Screen's favorite recent games. You will receive PC/Mac compatible digital download codes for Psychonauts, Waking Mars, BIT.TRIP.CORE, Spirits, and Pid. While this pack does not include a ticket to Twofivesix, it's a great deal on five excellent games, and thanks to the generosity of their creators, it's a huge part of making Twofivesix happen!

Twofivesix Livestream Ticket:

Can't make the conference? No problem! Our friends at TwitchTV have graciously offered a $30 day pass to livestream the event for your viewing pleasure.

All-Access Twofivesix Conference Ticket:

If you want to attend Twofivesix in the flesh, you'll need one of these. This $250 ticket grants you full access to the conference on May 11th, plus all associated parties & events.


Special Thanks

Special thanks to Dave Shuff for editing work and organizing the video shoot; the video team of Sydney Fisher, Tom Hunt, Mike Furth, Zenon Garcia and Ryan Nethery; Justin Kielbasa for the design; Laura Pence for the motion graphics; Archie Pelago for their track "Arcjoe"; and Mashburn Katz for the Twofivesix logo.

Also special thanks to all the game designers graciously offering their games.